Real-name verification in China — apps and games gate

Real-name verification is a Mainland China launch and ops gate for apps and games — map entity path, verification level, and anti-addiction rails before store submission.

Compliance 7 min read real-name verification, anti-addiction, apps, games, compliance, China

Frequently asked questions

What is real-name verification in China for apps and games?

Real-name verification (实名认证) requires platforms to collect and verify authentic user identity before granting service access in Mainland China. For many apps it is a launch and ops gate tied to Cybersecurity Law duties and PIPL processing rules; for games it also means connecting to the National Press and Publication Administration anti-addiction real-name system.

Do all apps need real-name verification in Mainland China?

Not every feature on every product. Network operators must require real identity for covered services such as information publication and instant messaging under the Cybersecurity Law. Games distributed through China stores must real-name all users and connect the anti-addiction system. Classify your product and risk surface before you pick an identity API tier.

How is game real-name verification different from a utility app?

Monetized games usually need ISBN / publishing approval first, then store packages that prove National Anti-Addiction Real Name Verification System access — no guest mode for unverified users, plus minor time and spend limits. Utility apps may need identity rails for chat, UGC, or payments without that NPPA game system, but still need a China organizing path for approved identity APIs.

Can we use global OAuth or email signup instead?

Usually no for China-facing apps and games that trigger real-name duties. Overseas identity providers and email-only signup do not clear Cybersecurity Law real-identity requirements or NPPA anti-addiction verification for games. Plan China-approved identity verification APIs under a Chinese entity or partner path.

What verification levels do product teams choose?

Common industry tiers are two-factor (name + ID number), three-factor (plus phone), four-factor (plus bank account), and biometric / liveness stacks on top. Games and higher-risk surfaces usually need stronger checks. Pick the minimum level that clears your category — over-collection creates PIPL and UX risk.

Can product teams finish real-name verification without Mainland China ops?

Usually no. You need a Mainland China entity or landing-partner path, approved China cloud identity APIs, Chinese-language consoles, and — for games — NPPA anti-addiction system access beside ISBN and store packages.

Tell us where you are stuck in China.

Share your product, stack, and timeline — we will point you to the next concrete step.